not counting legendaries theres only 1 returning nexomon one nexomon in extinction (and its lacking its evolution) there are a couple of redos corozard-florozard, blizloo-blizstrong, kitsunox-rapnux, monolix-gradow etcīasically playing nexomon one will enhance your enjoyment of extinction but also its a worse game so maybe youd want to skip it and the obvious 4th wall breaks (devs this, writers that, 'haha wouldnt it be funny if this were a video game') obviously exist in bothīoth rosters are different. Stamina is an actual feature in extinction (though less so once you have workout charms)Ī lot of the jokes overlap like in nexomon one the occasional character will comment on the main characters zelda-esque item obtaining whereas extinction beats the joke to death with less characters not commenting on it than commenting on it. even at level 140 (reborn) grinding on level 60 (reborn) it takes less than 10 battles to gain a level (and since by that point you have exp multiplier a level for all 140+s in your party) Nexomon one is stupidly easy to level it consistantly takes 2-3 battles with similar level mons to gain a level and levelling fully restores health+stamina which enables the next couple of battles you need. In nexomon one commons were so much weaker than uncommons, which in turn were so much weaker than rares/megarares/specials i cant understate how comparatively weak commons are in nexomon one commonly normal types also learn a second type of move (like tarragon learns electric moves, poyal learns water moves, candly learns wind moves etc) i cant think of a single extinction mon (maybe a legendary does i havent checked them out) that has more than 2 types of moves (and its always normal +something else). It was rare but quite a few mons in one had coverage in their movesets for example voltosfere was electric type which means it gets electric and normal moves. and yet they all had the same/similar % chance to apply as confusion) Status was broken in nexomon one bind prevented any action other than switching out and confusion did the exact same except it also did damage each turn (oddly sleep was actually balanced to be removed upon taking damage and poison/burn were junk. Nexomon one had basically no storage management (whereas extinction has boxes) Nexomon one doesnt have cosmics (shinies) Nexomon one doesnt have the core system (4 slots to customise a nexomon although not to a great degree) Meaning that while some moves are extremely powerful, your opponent may use a weaker move that has a status effect that comes out faster, which may render your Nexomon helpless.Story isnt the same nexomon one is set a long time before extinction (though some characters persist) Secondly, when you select moves, they will list the amount of speed and accuracy each has. So, you must be careful when using moves that cost too much stamina unless you have healing items on hand. Firstly, Nexomon moves share the same stamina pool. Nexomon: Extinction changes things up by putting less emphasis on type advantage and more on move priority, accuracy, and resource management. This usually results in a rock-paper-scissors type battle with the occasional status effect or buff to shake things up. In 'monster catcher' games, you would send a monster whose elemental type and move set has an advantage over your opponent's and switch out when needed. Setting this world right is going to take a lot of work, and a lot of battles.Īs is tradition, the combat system is turn-based. There's a fair amount of humor and colorful characters to help offset the bleakness, so things don't become too overbearing. Without spoiling, as you progress through the story and set things right, village populations start to become more welcoming, rewarding the player with a sense of accomplishment, alongside various items to aid the hero in his or her travels. Source: Windows Central (Image credit: Source: Windows Central)
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