It will also create a wavy visual effect, and distort the audio in songs that have separate audio files for instruments. The Whammy Bar can be wiggled on sustained Star Power notes to increase the amount of Star Power you get. However, not every guitar's tilt is supported on PC. Guitars allow you to physically tilt them to activate Star Power. Unlike HOPOs, they can be tapped even if you break your combo. Tap notes are transparent notes that don't require you to strum at all. On a guitar controller, the Strum Bar is the bar in the center of the body that can be pressed down or pulled up. The bottom part of the highway where the frets and the hit window reside. Star Power can be activated by either pressing Select (aka the Star Power button) or tilting the guitar (in guitars that support tilt). A 1/2 filled bar will last for 4 measures of music. To activate SP, the meter must be at least 1/2 full. If a sustain note is in a phrase, whammying will gradually increase the meter as well. A successful phrase raises the SP Meter by 1/4. SP is obtained in phrases each note of the phrase must be hit to obtain. Star Power (SP) helps the player score more points by doubling the current multiplier. Solo bonus does not affect average multiplier, it is factored out before calculating for stars. 100% will award 100 points per note hit, 50% or below will award no bonus, and everything in-between will award more points as the percentage increases. Solo sections give score based on your total % of notes hit during the solo section. Stars are awarded based on how well you play, like a grade of your performance.Įach note grants a base score of 50 points (chords grant 50 per note in the chord), plus 25 points per beat that a sustain lasts (single and chord sustains count as just 25 per beat, while extended and disjoint sustains count each sustain individually). These notes are indicated by a purple bar and require you to strum without holding any frets when the indicator reaches the strikeline. The visual scrolling speed of the note highway. Refer to the manual for a complete list of modifiers. Not all modifiers can be combined at once. Modifiers are optional effects that can be chosen prior to starting a song that alter the gameplay. It is enabled by default in CH, and can be disabled in the Settings. No fail enables you to play songs without being able to fail due to missing notes or over-strumming. If you do not have an active combo, then you must correctly strum at least once to begin a new combo. "Hammer On" and "Pull Off" notes do not require a strum as long as you have an active combo. A visual representation can be enabled in the in-game settings. Strumming frets when the gems are outside of this window will be counted as an overstrum. The area around the strikeline where the game recognizes a strum of the currently held frets. Sometimes referred to as the fretboard, this is the gameplay area where you play the notes. This mode was originally called "Dualshock Mode" and is provided to make the game more accessible for players using regular gamepad controllers. In Clone Hero, a "Fret" refers to the colored button which roughly corresponds to the tone of the guitar during a song.Īn alternate mode of gameplay that does not require the to player to strum in order to play notes. In real life, guitars are typically broken up into frets which help the player control the tone of the string being strummed. Short for Full Combo, the act of hitting every note in a song without breaking the combo.Ī tech FC is the act of FC'ing every section of a song separately. Gameplay Concepts & Features FC & Tech FC Various terms and concepts arising from the Clone Hero community and other Rhythm games.
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